“Permanent circle” means a permanent teleportation circle whose sigil sequence you know. The GM rolls d100 and consults the table. Your familiarity with the destination determines whether you arrive there successfully. The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If the portals are ever more than 120 feet apart, the spell ends.Instantaneous Components V Class Bard Sorcerer Wizard Spell Description On a success, the portal appears in the nearest unoccupied space. Any creature in the new space must succeed on a Dexterity save or take 4d8 force damage and be pushed 5 feet in a random direction. Until the spell ends, the linked portals each fill a 5-foot cube and medium or smaller creatures of your choice can spend 10 feet of movement when they enter one portal's space, to instantly appear in the linked portal's space.Īs a bonus action on your turn, you can move one of the linked portals to a different location within range. Any creature in the portals' spaces when you cast the spell must make a Dexterity saving throw, taking 4d8 force damage on a failure or half as much on a success. You create a pair of interlinked portals at two locations you can see within range.
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